Dead House

I designed some substances!

I created Dead House last term at Gnomon in Texturing and Shading 2 for Games. A big thank you to Javier Perez for being an epic instructor, and to Jon Arellano and Gabe Cervantes for the feedback! I learned so much in this class and truly had such an outstanding time |: D!

All materials were made in Substance Designer except for the spiderwebs and leaf textures.

things

things

process

process